Here are the best and worst SMGs and PDWs in BattleBit Remastered.
Some of the best weapons in BattleBit Remastered are submachine guns and personal defense weapons. These types of weapons are available to almost every class in the game, and they are some of the most powerful guns on maps like Frugis and Tensatown, where you move from street to street and building to building.
Some of the best and most famous weapons to come out of BattleBit Remastered are SMGs and PDWs, as both casual players and hard-core streamers find what guns they’re most comfortable with. The best SMGs and PDWs for any player’s loadout are these.
When compared to other SMGs, the PP2000 is a pretty bad one. On paper, this thing looks like it could do a lot of damage: it fires very quickly and does a good amount of damage per round. It is also very stable. Some close-range primary weapons in this game have a lot of recoil, but the PP2000 doesn’t.
The biggest problem with the weapon is that it’s hard to get it going. The PP2000 is one of the BattleBit Remastered guns that really needs attachments to be useful. Since players have to kill enemies to get attachments, it’s hard to get attachments in the first place. Players will find it much easier to stick to other SMGs and PDWs if they don’t have the patience and time to use this gun.
The Honey Badger is a good choice for new players to get used to the PDW class of weapons. It is the first personal defense weapon that players can use in BattleBit Remastered. The Honey Badger feels like a mix between a submachine gun (SMG) and an assault rifle, like a lot of personal defense weapons. The Honey Badger doesn’t feel as satisfying to use as some of the other PDW guns.
This weapon works well at a distance and has a manageable recoil, but it doesn’t have enough bullets to keep being used. By the time one enemy is killed, players will need to reload their guns or they could die in a second fight. This is a PDW that players can skip without much trouble.
The PP19 is very similar to the PP2000, but its iron sights and starting stats make it a lot easier to use. Because this weapon is easier to get than its cousin, players can pick it up and take over the field much faster. This makes it feel more powerful without having to rack up kills in tough fights.
The main problem with this SMG is that it doesn’t stand out from the crowd: SMGs are one of the most common types of weapons in the game, and if players are going to choose an SMG, the PP19 doesn’t do anything better than other submachine guns.
The P90 has good damage, a good rate of fire, good iron sights, and a recoil that you can manage. This PDW is one of the better guns in the game, and since each magazine holds 50 rounds, players will always be ready for a fight.
In addition to all of these great features, the P90 does a lot of damage to lightly armored opponents. This means that this personal defense weapon will tear through enemy troops like they’re made of paper mache. This is one of the game’s most aggressive tools, and every player should know how to use it.
The UMP45, which is the first SMG a player will get, is a good choice that can be used even as the player levels up and unlocks other options. Many players will keep using the UMP-45 for a long time after they start playing BattleBit Remastered because the gun always works well.
The UMP-45 can hold a lot of bullets in its clip, is very stable, and has low recoil. Its semiautomatic firing method is very accurate, and it can be used to tap-fire enemies hundreds of meters away. Most of these close-quarters guns have problems with damage dropoff, but the UMP-45 has no problems in gunfights with enemies at any range.
The MP5 is one of the most reliable SMGs in Drive Mad, giving late-game players who have trouble controlling recoil a good way to rack up kills. This weapon is a laser from any distance, and players will be able to fight on flat ground with assault rifles at higher ranges.
The bullet speed is the main problem with this SMG. Even though the MP5 doesn’t kick too hard, recoil isn’t the only thing to worry about when fighting far away. The MP5 has a rougher bullet travel time than many other guns in its class, so players need to get good at leading their shots or they’ll end up in bad fights because they didn’t pick good ones.
The Groza is the best tool for self-defense in its class. This weapon is the perfect example of what a PDW should be, combining the best parts of SMGs and assault rifles. It doesn’t shoot as fast as the P90, but its steady rate of fire gives it a competitive “time to kill.”
Also, the Groza kills enemies in three shots, does even more damage to light armor than the P90, and is very stable for long-distance gunfights. The only bad thing about this gun is that it only has a 30-round clip, which shouldn’t be a problem for mid-range firefights.
The MP7 is one of the most powerful SMGs in the game. It has a very fast “time to kill,” decent damage, and a very high rate of fire. Players who use their ammo well will be able to kill teams of enemy players with just one magazine. This means that starting an encounter with the MP7 has a good chance of going well.
The worst thing about the MP7 is how long it takes to reload. Players can do clever reloads to avoid being caught with their pants down, but this SMG’s ammo economy is just hard to handle. It’s common for players to give up on a dropped magazine when things get tough, which keeps the MP7 from being as good as its best-in-class peer.
There is no doubt that the Kriss Vector is the best SMG in the game. In fact, in the present meta, it could be the best weapon of any type in the entire game.This submachine gun has one of the best “time to kill” rates in the game. It shoots and reloads bullets very quickly.
This is one of the few guns in BattleBit Remastered where using it almost never hurts you. It’s stable, you can control the recoil, and it works well at all ranges. When a player reaches level 70, the Kriss Vector will help them win many simple one-on-one battles.